Phenomena Overview

Each item cluster is designed around a scientific phenomenon or a design problem. 

The use of phenomena in item and cluster development provides:

  • a context in which to demonstrate transfer of knowledge and skills,
  • a focus for combining knowledge and abilities from multiple dimensions,
  • an element of interest and motivation for the student, and
  • variety in the assessment pool.

The NGSS website defines scientific phenomena as:

"Observable events that students can use the three dimensions (SEP, DCI, CCC) to explain or make sense of."

More simply, a phenomenon can be defined as an observation that needs an explanation.

Here are some examples of phenomena:

  • Iron changes color when left outside.
  • Water droplets appear on the outside of a cold glass of water.
  • Ice core samples show repeating patterns for many gases.
  • Rivers change their course over time.
  • Venus spins backwards compared to most of the other planets.
  • Squeezing the peel of an orange onto the surface of a balloon causes the balloon to pop.